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Drop a .luau file into limerence.biz/luaus/ and Limerence will run it for you. Your script runs once when it loads, gets an api table to work with, and can add menu controls, react to game events, and override built-in feature settings.

Quick start

Tab, widgets, saved values, and unload.

Game support

Which namespaces exist per game, and how to write portable scripts.

API sections

API

The api table: name, getGame, onUnload, ui, utility, bind, legitbot, ragebot, world, universal, feature, client, players, game.

UI

Tabs, sections, widgets, and handles.

Utility

connect, the asset index, loadArchive, and the config-loaded signal.

Bind

Keybinds the user attached to UI elements.

Legitbot

Targeting, triggerbot, and influence hooks.

Ragebot

Automatic ragebot fire. Bloxstrike, Rivals, and Apocalypse Rising 2.

World

World state. Bloxstrike, Rivals, Overkill, Phantom Forces, and Murderers vs Sheriffs Duels.

Universal

Teach universal mode about a game without built-in support: characters, health, teams, weapons, hits, and NPC targets.

Feature

Per-feature namespaces: Auto Loot (AR2), Music HUD (every game), Auto Peek (Bloxstrike, Rivals, Overkill, MvSD), Anti Aim (Bloxstrike).

Client

Your local player: shared core plus Bloxstrike, Rivals, and AR2 extras.

Players

State for every other player in the match.

Game

Match state: bomb/hostages (Bloxstrike), match/placeables (Rivals), world pings (AR2), rounds (Phantom Forces), teams/matchmaking (Overkill), match/team (Murderers vs Sheriffs Duels).

Overrides

Force a control’s value without changing what the menu shows.

Types

Luau export types.
Anything you save lives at luau.{api.name}.{key}. Look up any control with api.ui.find.