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Universal mode only. When Limerence runs in a game it has no built-in support for, it loads universal mode: player ESP, aim assist, triggerbot, radar, custom crosshair, and hit feedback that work with standard Roblox characters out of the box. api.universal lets your script teach universal mode about the game you’re in, so those features work in games that do things differently: custom character models, health stored outside the Humanoid, custom team systems, custom weapons, NPC enemies. You’re in universal mode when api.getGame() returns "universal", so guard with if api.universal then ... end in scripts that also run elsewhere.

What universal mode assumes

By default it reads the game like this:
  • A player’s character is player.Character.
  • Body parts are the character’s children, with standard R6 / R15 names.
  • Health and death come from the Humanoid.
  • Teams come from player.Team.
  • Your weapon is the Tool you’re holding, and shots are fired with a mouse click.
Each set* call below replaces one of those assumptions with your own function. Everything you set is undone when your script unloads, and every set* call returns a handle with Release() to undo it early.

Players

Resolvers are pull-based: universal mode calls them when it needs a value, and refresh tells it the answers changed. Watch the game’s own events from your script (with api.utility.connect) and call refresh from there, rather than calling it on a timer.

Weapons

Reporting combat events

Universal mode ships hit feedback (hitmarkers, hit sounds, hit chams, hit skeletons, hit logs, death particles), bullet tracers, and impact effects, but it has no way of knowing when you hit someone or when a shot happens in a game it doesn’t understand. Your script watches the game and reports the events; the visuals, and the api.client.onHit / onKill signals, run off your reports.

Bots and NPCs

Register non-player enemies (NPCs, dummies, AI) so the ESP and aim assist treat them as targets. The handle from bots.add:

Example

A game that stores characters in a workspace folder, health in a NumberValue, and weapons in an attribute:
With that in place, the built-in ESP, aim assist, and triggerbot in universal mode run against your game’s real characters, health, and weapons, and api.legitbot, api.client, and api.players work as documented.

Client

Players

Legitbot

Game support

Types

UniversalHandle, UniversalHitReport, UniversalKillReport, UniversalWeapon, UniversalBotHandle.