getInFlightStats always reports 0, isPlayerCovered is always false, and the damage field on shot events and the gate argument is 0. Everything else (filters, gates, force-target, signals) works the same. The strafe calls (setStrafeOverride, getStrafePosition) are Rivals-only.
Watch what the ragebot is doing (who it last shot, whether it’s on) and add your own rules for who it may target or shoot. Same idea as api.legitbot, but for automatic ragebot fire instead of aim assist / triggerbot.
- Read its current state, see state
- React when it fires or changes target, see signals
- Add rules that limit who it may target or shoot, see influence
State
Read fire state, last target, and in-flight damage.
Signals
Shots and target changes.
Influence
Target filters, shot gates, force target.
Types
Events and tables.