Skip to main content
Bloxstrike, Rivals, and Apocalypse Rising 2. The surface is identical, but Rivals and AR2 have no damage model, so the damage-based calls are no-ops there: getInFlightStats always reports 0, isPlayerCovered is always false, and the damage field on shot events and the gate argument is 0. Everything else (filters, gates, force-target, signals) works the same. The strafe calls (setStrafeOverride, getStrafePosition) are Rivals-only. Watch what the ragebot is doing (who it last shot, whether it’s on) and add your own rules for who it may target or shoot. Same idea as api.legitbot, but for automatic ragebot fire instead of aim assist / triggerbot.
  • Read its current state, see state
  • React when it fires or changes target, see signals
  • Add rules that limit who it may target or shoot, see influence
Anything you add here can only ever limit ragebot. Your filters and gates can block targets or shots, but they can’t get around the user’s hit chance, damage limits, FOV, or other menu settings.

State

Read fire state, last target, and in-flight damage.

Signals

Shots and target changes.

Influence

Target filters, shot gates, force target.

Types

Events and tables.