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Bloxstrike, Rivals, and Apocalypse Rising 2. Read-only getters for what the ragebot is doing. Every call returns the current value the moment you call it. Rivals and AR2 have no damage model, so getInFlightStats and isPlayerCovered are no-ops there (see below).
CallReturnsWhat it tells you
isEnabled()booleanWhether ragebot is turned on in the menu.
getLastShotTime()number?os.clock() of the last ragebot shot, or nil if none yet.
getLastTarget(){ player, part? }?Who ragebot last fired at. nil if none.
getInFlightStats(player){ damage, shotCount }?How much damage ragebot has recently sent at that player and how many shots that covers. nil if the player isn’t in the server. Always 0s in Rivals and AR2.
isPlayerCovered(player)booleantrue if ragebot is already waiting on enough recent shots to kill them: ragebot will skip them until that clears. Always false in Rivals and AR2.
getForcedTarget()Player?The player you’re force-targeting, if any.
getStrafePosition()CFrame?Rivals. The strafe CFrame the ragebot is currently displacing you to this tick (after any overrides). nil when not strafing or ragebot is off.

Signals

Influence