isEnabled() | boolean | Whether ragebot is turned on in the menu. |
getLastShotTime() | number? | os.clock() of the last ragebot shot, or nil if none yet. |
getLastTarget() | { player, part? }? | Who ragebot last fired at. nil if none. |
getInFlightStats(player) | { damage, shotCount }? | How much damage ragebot has recently sent at that player and how many shots that covers. nil if the player isn’t in the server. Always 0s in Rivals and AR2. |
isPlayerCovered(player) | boolean | true if ragebot is already waiting on enough recent shots to kill them: ragebot will skip them until that clears. Always false in Rivals and AR2. |
getForcedTarget() | Player? | The player you’re force-targeting, if any. |
getStrafePosition() | CFrame? | Rivals. The strafe CFrame the ragebot is currently displacing you to this tick (after any overrides). nil when not strafing or ragebot is off. |