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Match-level info that isn’t tied to any one player. api.game exists in every game, but what’s inside is totally different per game:
  • Bloxstrike: the bomb (plant, defuse, explode), hostages, the gamemode, dropped items, grenades, and buys.
  • Rivals: match status, environment, placeables, and grenades.
  • Apocalypse Rising 2: world pings, your squad, and zombies (your inventory lives on api.client).
  • Phantom Forces: match state, rounds, dropped weapons, and live grenades.
  • Overkill: match and team state, matchmaking, and live projectiles.
  • Murderers vs Sheriffs Duels: match and team state.
When you want a script to run anywhere, check for the call first (if api.game.getBomb then, or the Rivals equivalent). See Game support.

Bloxstrike

Bomb plant lifecycle, hostages, gamemode, dropped items, buys.

Rivals

Match status, environment, placeables.

Apocalypse Rising 2

World pings, squad, zombies.

Phantom Forces

Match state, rounds, dropped weapons, grenades.

Overkill

Match and team state, matchmaking, projectiles.

Murderers vs Sheriffs Duels

Match and team state.

Types

BombState, PlantingState, HostageState, DroppedItem, Purchase, PlaceableEntry, Grenade.