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Bloxstrike only. The bomb (planted, defusing, exploded, plant in progress), the hostages on the map, the gamemode, items dropped on the ground, and what everyone buys. Every getter returns the current value the moment you call it.

Bomb

See BombState and PlantingState.

Bomb signals

Hostages

Pass the table from getHostages(), getHostage(), or a signal callback into the rescue helpers. See HostageState.

Hostage signals

Gamemode

Gamemode signals

Dropped items

See DroppedItem.

Dropped item signals

Grenades

Each Grenade: { id, name, position, detonateAt, friendly }. position is the predicted landing spot, detonateAt compares against os.clock(). See Grenade.

Grenade signals

Buys

Everything every player buys or sells back during the buy period, including you. See Purchase.

Buy signals

A buy is reported once the item lands on the player and their money drops, so it fires slightly after the click. Items handed out for free at the start of a round are not reported. All of these signals disconnect on unload.

Examples