Bomb
See BombState and PlantingState.
Bomb signals
Hostages
Pass the table from
getHostages(), getHostage(), or a signal callback into the rescue helpers. See HostageState.
Hostage signals
Gamemode
Gamemode signals
Dropped items
See DroppedItem.
Dropped item signals
Grenades
Each
Grenade: { id, name, position, detonateAt, friendly }. position is the predicted landing spot, detonateAt compares against os.clock(). See Grenade.
Grenade signals
Buys
Everything every player buys or sells back during the buy period, including you.
See Purchase.
Buy signals
A buy is reported once the item lands on the player and their money drops, so it fires slightly after the click. Items handed out for free at the start of a round are not reported.
All of these signals disconnect on unload.