- Read its current state and targets, see state
- React when it acquires a target, fires a shot, or switches scopes, see signals
- Add your own rules that limit what it’s allowed to do, like blocking certain targets, stopping specific shots, or nudging the aim point. See influence
State
Read targets, scope, and fire state.
Signals
Shots, targets, scope, magnet.
Influence
Filters, gates, aim transforms, force target.
Types
Snapshots, events, and tables.