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Rivals only. On Rivals, api.game gives you match / environment / placeable info instead of bomb / hostage. Every getter returns the current value the moment you call it.

Getters

Each Grenade: { id, name, position, detonateAt, friendly }. position is the predicted landing spot, detonateAt compares against os.clock(). See PlaceableEntry and Grenade.

Signals

Call :Connect(callback) on these. They get cleaned up when your script unloads.

Example