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Phantom Forces only. Match state, rounds, dropped weapons, and live grenades. Every getter returns the current value the moment you call it.

Getters

Each grenade: { name, position, detonateAt, blastRadius, friendly, mine }. position is the predicted landing spot, detonateAt compares against os.clock(), mine is true for your own throws.

Signals

Call :Connect(callback) on these. They get cleaned up when your script unloads.

Example