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Overkill only. Match and team state, matchmaking, and live projectiles. Every getter returns the current value the moment you call it.

Getters and methods

Each projectile: { id, name, position, detonateAt, explosive, radius, friendly }. position is the predicted current position, detonateAt compares against os.clock() (nil when it has no fuse).

Signals

Call :Connect(callback) on these. They get cleaned up when your script unloads.

Example