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These are there in every game Limerence supports. Anything that needs a living character comes back as nil or 0 while you’re dead or respawning. One exception: in Phantom Forces and Overkill, api.client exposes only the onHit / onKill signals below — none of the getters or other signals.

Getters

Signals

Call :Connect(callback) on these. They get cleaned up when your script unloads.

Your hits and kills

Fire when you damage or eliminate another player. These two signals also exist in Phantom Forces and Overkill, where they are the only things on api.client. The hit table (fields are nil where the game doesn’t report them):
The kill table: { player, position?, headshot? } (position in Bloxstrike and Phantom Forces, headshot in Overkill).

Example