getPlayer() | Player | Your Players.LocalPlayer. Always the same value. |
getCharacter() | Model? | Your character model. nil while dead or respawning. |
getHumanoid() | Humanoid? | Your Humanoid. nil while dead. |
getRootPart() | BasePart? | Your HumanoidRootPart. nil while dead. |
getParts() | { [string]: Instance } | A name → part table of every child of your character (e.g. Head, LeftArm). |
isAlive() | boolean | Whether you’re currently alive. |
isSpectating() | boolean | Whether you’re in spectator mode. |
getTeam() | string? | Your team. The string format is game-specific (Bloxstrike: "Terrorists" / "Counter-Terrorists"; Rivals: a team id). |
getHealth() | number | Current HP. 0 if dead. |
getMaxHealth() | number | Maximum HP. 100 if you don’t have a humanoid. |
getHealthFraction() | number | HP as a fraction from 0 to 1. |
getPosition() | Vector3? | Where your root part is in the world. |
getCFrame() | CFrame? | Your root part’s CFrame (position + rotation). |