getEquipped() | EquippedItem? | Your equipped fighter item ({ Name, Rounds?, Capacity? }). See EquippedItem. |
getEnvironmentId() | string | Current environment/zone id ("" when none). |
isInDuel() | boolean | true while you’re in a duel. |
isCrouching() | boolean | true while crouched. |
isSliding() | boolean | true while sliding. |
isFirstPerson() | boolean | true while in first person. |
isFrozen() | boolean | true while your entity is frozen. |
isInvincible() | boolean | true while your entity has spawn protection / is invincible. |
isHidden() | boolean | true while hidden (emote / cutscene). |
getVelocity() | Vector3 | Your current velocity. |
getAimCFrame() | CFrame | Your aim CFrame. |
getControls() | string | Current controls/state string. |
getItems() | { string } | Names of items you’re carrying. |
getLevel() | number | Your account level. |
getWinStreak() | number | Your duels win streak. |
getDisplayElo() | number | Your displayed ELO. |