getPlayer() | Player | The Player instance this handle is for. |
getCharacter() | Model? | Their character model. nil while dead or respawning. |
getHumanoid() | Humanoid? | Their Humanoid. nil while dead. |
getRootPart() | BasePart? | Their HumanoidRootPart. nil while dead. |
getParts() | { [string]: Instance } | Name → part table of their character. |
isAlive() | boolean | Whether they’re currently alive. |
getTeam() | string? | Their team (game-specific string format). |
getHealth() / getMaxHealth() / getHealthFraction() | number | Their HP, max HP, and 0..1 fraction. |
getPosition() | Vector3? | Where they are in the world. |
getCFrame() | CFrame? | Their root part’s CFrame. |
getWeapon() | any? | What they’re holding right now. |
getWeaponName() | string? | The name of their current weapon. |
isReloading() | boolean | true while reloading. |
isBlind() | boolean | true while blinded. |
isScoped() | boolean | true while scoped in. |
getState() | string? | The state you assigned them in the record menu: "friendly", "priority", or nil. Aim assists skip friendly and prefer priority. |