Documentation IndexFetch the complete documentation index at: /llms.txtUse this file to discover all available pages before exploring further.
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
Rivals-only PlayerHandle methods and signals.
if handle.x then
getEnvironmentId()
string
getItems()
{ string }
getVelocity()
Vector3
getLevel()
getWinStreak()
getDisplayElo()
number
isInDuel()
isSpectating()
isCrouching()
isSliding()
isFirstPerson()
boolean
isFrozen()
isInvincible()
isHidden()
isBlocking()
isDeflecting()
isHealing()
true
:Connect(callback)
player
onEnvironmentChanged
(player, environmentId)
onFrozenChanged
(player, frozen)
onInvincibleChanged
(player, invincible)
onDuelChanged
(player, inDuel)
onBlockingChanged
(player, blocking)
onDeflectingChanged
(player, deflecting)
onHealingChanged
(player, healing)
if api.players.onDuelChanged then api.players.onDuelChanged:Connect(function(player, inDuel) print(player.Name, inDuel and "entered a duel" or "left a duel") end) end